Event

Makarska: Sara Sorribes Tormo vs Maria Timofeeva

1 signal across 1 market · $1,415 tracked · resolves Jun 13, 2026

This Polymarket event tracks the Makarska tennis match between Sara Sorribes Tormo and Maria Timofeeva, with traders pricing which player will advance. PolySpotter has flagged $1,415 in smart money activity, including an alert noting an “87% winner in thin market,” suggesting a strong lean despite limited market depth.

Markets (1)

  1. Makarska: Sara Sorribes Tormo vs Maria Timofeeva1 signal · $1,415 tracked

Top trades across all markets

  1. 87% winner in thin market

    Sharp tennis bettor with an 87% win rate and $104k profit is buying a large Sara Sorribes Tormo position in a nearly inactive market.

    $1,415Wallet win rate: 87%Score: 11.0

Top wallets in this event

  1. 0x4064255f1e$1,415 · 1 market · 1 alert · 87% wins

More on this event

FAQs

What are the Sorribes Tormo vs Timofeeva prediction market odds?

The odds come from Polymarket trading on which player will advance in the Makarska match. Because this is a thin market, prices can move quickly when larger or sharper traders enter.

What is the smart money doing on Sorribes Tormo vs Timofeeva?

PolySpotter has tracked $1,415 in smart money activity across this event, with one recent signal described as an “87% winner in thin market.” That indicates a high-conviction position, though liquidity may be limited.

Who can win this Polymarket event?

The event resolves to Sara Sorribes Tormo if she advances against Maria Timofeeva, and to Maria Timofeeva if she advances against Sorribes Tormo.

When does the Sorribes Tormo vs Timofeeva market resolve?

The match was originally scheduled for June 6, 2026, and the Polymarket event is set to resolve by June 13, 2026, assuming the match is played and a winner is determined.

What happens if the match is canceled or delayed?

If the match is not played, ends without a winner, or is delayed beyond the market’s resolution rules, the event may resolve according to Polymarket’s cancellation and delay criteria rather than to either player.