Part of: LoL: Top Esports vs Anyone's Legend (BO1) - Worlds Group Stage

LoL: Top Esports vs Anyone's Legend (BO1) - Worlds Group Stage

This market refers to the LoL Round 2 match between Top Esports and Anyone's Legend in the Worlds Group Stage, initially scheduled for October 24, 2026 at 7:00 PM ET. This market will resolve to "Top Esports" if Top Esports win the match against Anyone's Legend. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against Top Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 7, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 24, 2026 at 7:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

7 smart money signals detected, totaling $178,965.

Categories: Esports, league of legends, Games, Sports, LoL Worlds 2026, Swiss Stage, Swiss Round 2

Notable Trades

24-wallet surge with a 99% winner

A 24-wallet Top Esports buying wave drove a sharp repricing, including a 99%-winning bettor with a 455-position record, though the market has since moved to 96%.

  • 24 wallets bought Top Esports for a combined $81,483 as the price jumped 26 percentage points.
  • One buyer has won 451 of 455 resolved positions and entered at 53¢.
  • The market is now at 96%, well above the cluster’s reported entry prices.

$81,483 on Top Esports

Sharp bettors add to AL amid counterflow

A large, multi-wallet push for Anyone’s Legend includes several highly profitable bettors adding to existing positions, but sizable opposing Top Esports buying makes the direction contested.

  • 24 wallets bought Anyone’s Legend for $71.8K, including bettors with records such as 89% wins across 653 resolved positions.
  • Several buyers are adding to existing Anyone’s Legend positions even as their holdings are marked below entry.
  • The signal is contested: 22 wallets also bought Top Esports for $92K, more than the Anyone’s Legend buying total.

$71,787 on Anyone's Legend

Profitable serial cross-market bettor

A highly profitable bettor with a 73% win rate and over $2.1M in profit bought Anyone's Legend as trading volume surged.

  • This bettor has won 73% of 314 resolved markets and is up $2.14M.
  • They put $11,113 on Anyone's Legend at 64¢ as market volume spiked 14.6× above its historical average.

$11,113 on Anyone's Legend | Wallet win rate: 73%

Proven winner adding to Top Esports

A highly profitable bettor with an extensive record is adding to an existing Top Esports position at 35¢ despite the market pricing them at only 36%.

  • This bettor has won 88% of 2,061 resolved positions and is up $3.14M.
  • They added $4,341 to an existing Top Esports position at 35¢, while the market currently gives the team a 36% chance.

$4,341 on Top Esports | Wallet win rate: 88%

94% winner backs Anyone's Legend

A highly profitable bettor with 743 resolved positions and a 94% win rate made a $7,500 fresh bet on Anyone's Legend, representing 90% of the market's 24-hour volume.

  • This bettor has won 701 of 743 resolved positions and is up $816,781 overall.
  • They put $7,500 on Anyone's Legend at 65¢, a bet equal to 90% of the market's 24-hour volume.
  • The wallet has traded across 953 events, suggesting an extensive and consistent track record.

$7,500 on Anyone's Legend | Wallet win rate: 94%

93% winner backs Anyone's Legend

A highly profitable bettor with 929 resolved positions is backing Anyone's Legend with a wager over three times the market's 24-hour volume.

  • This bettor has won 93% of 929 resolved positions and is up $548,077.
  • The $1,686 bet is more than three times the market's 24-hour volume, showing notable conviction.
  • They entered Anyone's Legend at 65¢, close to the current 64¢ odds.

$1,686 on Anyone's Legend | Wallet win rate: 93%

95% winner adding to position

A highly profitable bettor with 167 wins in 176 resolved positions is adding to an Anyone's Legend position at 65¢.

  • This bettor has won 167 of 176 resolved positions and is up $47,330.
  • They added $1,055 to Anyone's Legend at 65¢, building on an existing position.
  • The market is trading near their entry, with a tight 1¢ spread.

$1,055 on Anyone's Legend | Wallet win rate: 90%

Top Holders

  1. 0x494e...6f79 — Anyone's Legend, $98,313
  2. 0xdd88...dadb — Anyone's Legend, $67,622 (77% win rate)
  3. 0x0224...292a — Anyone's Legend, $48,238 (55% win rate)
  4. 0xc32b...7ebb — Anyone's Legend, $45,288
  5. 0xe40e...9770 — Anyone's Legend, $40,000 (96% win rate)
  6. 0xc1c7...f0a7 — Anyone's Legend, $31,779 (93% win rate)
  7. 0xe787...5034 — Anyone's Legend, $31,364 (73% win rate)
  8. 0x6100...ed95 — Anyone's Legend, $30,018 (92% win rate)
  9. 0x8c0b...7aa5 — Anyone's Legend, $23,582 (63% win rate)
  10. 0x5f0e...7397 — Anyone's Legend, $20,000 (51% win rate)

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LoL: Top Esports vs Anyone's Legend (BO1) - Worlds Group Stage

LoL: Top Esports vs Anyone's Legend (BO1) - Worlds Group Stage$178,965 tracked7 signalsEsportsleague of legendsGamesSportsLoL Worlds 2026Swiss StageSwiss Round 2
Top Esports
100¢
Anyone's Legend
0¢

This market refers to the LoL Round 2 match between Top Esports and Anyone's Legend in the Worlds Group Stage, initially scheduled for October 24, 2026 at 7:00 PM ET. This market will resolve to "Top Esports" if Top Esports win the match against Anyone's Legend. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against Top Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 7, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 24, 2026 at 7:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Notable Trades

LoL: Top Esports vs Anyone's Legend (BO1) - Worlds Group Stage

2026-10-24 17:45 UTC

$81,483 on Top Esports at 53¢

53¢→100¢↑47¢

LoL: Top Esports vs Anyone's Legend (BO1) - Worlds Group Stage

2026-10-24 17:38 UTC

$71,787 on Anyone's Legend at 59¢

LoL: Top Esports vs Anyone's Legend (BO1) - Worlds Group Stage

2026-10-24 15:17 UTC

$11,113 on Anyone's Legend at 64¢

LoL: Top Esports vs Anyone's Legend (BO1) - Worlds Group Stage

2026-10-24 03:33 UTC

$4,341 on Top Esports at 35¢

35¢→100¢↑65¢

LoL: Top Esports vs Anyone's Legend (BO1) - Worlds Group Stage

2026-10-24 02:56 UTC

$7,500 on Anyone's Legend at 65¢

LoL: Top Esports vs Anyone's Legend (BO1) - Worlds Group Stage

2026-10-24 02:14 UTC

$1,686 on Anyone's Legend at 65¢

LoL: Top Esports vs Anyone's Legend (BO1) - Worlds Group Stage

2026-10-24 02:14 UTC

$1,055 on Anyone's Legend at 65¢

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