Part of: LoL: FURIA Esports vs Cloud9 (BO5) - Worlds Play-In

Game Handicap: C9 (-1.5) vs FURIA Esports (+1.5)

This market refers to the LoL Lower Bracket Semifinal match between FURIA Esports and Cloud9 in the Worlds Play-In, initially scheduled for October 16, 2026 at 7:00 PM ET. This market will resolve to "Cloud9" if Cloud9 wins 2 or more games than FURIA Esports in this match. Otherwise, this market will resolve to "FURIA Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 30, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 16, 2026 at 7:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed. In that case, any remaining games required to decide the match, including a game in progress or not yet started, will be counted as won by the winning team. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

3 smart money signals detected, totaling $778,479.

Categories: Esports, league of legends, Games, Sports, LoL Worlds 2026, Play-in

Notable Trades

Profitable whale scaling into Cloud9

A historically profitable whale deployed about $312k across three related markets, though this position is already trading below its weighted average entry.

  • This wallet is up $3.9M lifetime after more than 6,500 resolved bets.
  • It put about $312k into Cloud9 across three markets tied to the same event.
  • The weighted entry is about 78¢, while Cloud9 is now 68¢, so this large position is currently underwater.

$312,401 on Cloud9 | Wallet win rate: 46%

Profitable whale buying Cloud9

A historically profitable high-volume trader made roughly $453k in concentrated Cloud9 bets across three event markets during a reported 610x volume spike, though some buys were at 83¢ and the odds have since fallen.

  • This wallet is up about $3.9M across 6,519 resolved bets and put roughly $453k behind Cloud9 across three event markets.
  • Trading activity was flagged at 610x the historical average, a strong burst of interest around the event.
  • Some of the largest buys were at 83¢, while Cloud9 is now 68¢; the wallet’s 45% win rate makes the track record less decisive than its profit suggests.

$453,501 on Cloud9 | Wallet win rate: 46%

Profitable whale adding to Cloud9

A profitable high-volume trader added roughly $10.9k to Cloud9 across four buys in a quiet market, despite the price slipping below their entries.

  • A bettor up $149k lifetime added about $10.9k to Cloud9 in four rapid buys.
  • The Cloud9 buys were large compared with the market’s just $69 in reported 24-hour volume; the wallet already held a position.
  • The wallet has a 60% win rate across 2,500 resolved bets, though Cloud9 has since dipped from their roughly 72¢ weighted entry.

$12,577 on Cloud9 | Wallet win rate: 60%

Top Holders

  1. 0xda3a...381f — Cloud9, $15,000 (65% win rate)
  2. 0x67b6...00bc — Cloud9, $4,000 (56% win rate)
  3. 0x067a...1aea — Cloud9, $1,379 (82% win rate)
  4. 0x5b63...11a4 — Cloud9, $1,131 (71% win rate)
  5. 0x1e3a...9e14 — Cloud9, $720 (74% win rate)
  6. 0xdd88...dadb — Cloud9, $714 (77% win rate)
  7. 0x85c7...fe49 — Cloud9, $700 (90% win rate)
  8. 0xc1d9...5333 — Cloud9, $666 (82% win rate)
  9. 0x9b97...6084 — Cloud9, $600 (83% win rate)
  10. 0xf7e0...8573 — Cloud9, $573 (64% win rate)

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Game Handicap: C9 (-1.5) vs FURIA Esports (+1.5)

LoL: FURIA Esports vs Cloud9 (BO5) - Worlds Play-In$778,479 tracked3 signalsEsportsleague of legendsGamesSportsLoL Worlds 2026Play-in
Cloud9
0¢
FURIA Esports
100¢

This market refers to the LoL Lower Bracket Semifinal match between FURIA Esports and Cloud9 in the Worlds Play-In, initially scheduled for October 16, 2026 at 7:00 PM ET. This market will resolve to "Cloud9" if Cloud9 wins 2 or more games than FURIA Esports in this match. Otherwise, this market will resolve to "FURIA Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 30, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 16, 2026 at 7:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed. In that case, any remaining games required to decide the match, including a game in progress or not yet started, will be counted as won by the winning team. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Notable Trades

Game Handicap: C9 (-1.5) vs FURIA Esports (+1.5)

2026-10-16 18:16 UTC

$312,401 on Cloud9 at 78¢

Game Handicap: C9 (-1.5) vs FURIA Esports (+1.5)

2026-10-16 18:12 UTC

$453,501 on Cloud9 at 67¢

Game Handicap: C9 (-1.5) vs FURIA Esports (+1.5)

2026-10-16 09:09 UTC

$12,577 on Cloud9 at 72¢

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