Part of: LoL: Anyone's Legend vs Top Esports (BO3) - Esports World Cup China Qualifier Phase 2

LoL: Anyone's Legend vs Top Esports (BO3) - Esports World Cup China Qualifier Phase 2

4 smart money signals detected, totaling $56,130.

Categories: Games, Sports, Esports, league of legends

Notable Trades

LoL: Anyone's Legend vs Top Esports (BO3) - Esports World Cup China Qualifier Phase 2

A proven high-volume bettor with a 76% win rate and $827k profit made a $24.5k buy into a match seeing an 80x pre-event volume spike, making this a credible signal despite the price being expensive.

  • This bettor wins 76% of 1,068 resolved bets and is up $827,881 lifetime
  • They just put $24.5k on Anyone's Legend at 89¢ during an 80x volume spike on this match
  • The bet is on a heavy favorite, so the edge is smaller, but this wallet has a strong track record across 80 events

$24,464 on Anyone's Legend | Wallet win rate: 75%

LoL: Anyone's Legend vs Top Esports (BO3) - Esports World Cup China Qualifier Phase 2

A high-volume esports bet from a wallet with an 86% win rate across 328 resolved markets is worth surfacing even though the only trigger is cross-market tracking.

  • This bettor wins 86% of their trades and is up about $487k across 328 resolved markets.
  • They just put $9.6k on Anyone's Legend at 68¢, a sizable position even in a liquid market.
  • Their activity spans 188 events and 410 markets, which points to a repeatable betting edge rather than a one-off punt.

$9,622 on Anyone's Legend | Wallet win rate: 77%

LoL: Anyone's Legend vs Top Esports (BO3) - Esports World Cup China Qualifier Phase 2

A highly profitable serial cross-market bettor with an 86% win rate and $2.63M P&L just put $7.3k on Anyone's Legend, making this worth surfacing despite only one signal.

  • This bettor wins 86% of resolved trades and is up $2.63M lifetime
  • They have bet across 67 events and 127 markets, suggesting a repeatable edge rather than a one-off punt
  • They bought Anyone's Legend at 68¢ with a $7.3k position, a meaningful follow signal even in a liquid market

$7,336 on Anyone's Legend | Wallet win rate: 87%

LoL: Anyone's Legend vs Top Esports (BO3) - Esports World Cup China Qualifier Phase 2

A proven sharp esports trader with an 86% win rate made a $14.7k buy on Anyone's Legend in a quiet market, with the stake exceeding 5.4x the market's 24h volume.

  • This bettor wins 86% of resolved trades and is up about $480k across 324 settled bets
  • They bought $14.7k of Anyone's Legend in a market that had only $2.7k of 24-hour volume
  • The wallet has traded 409 related markets across 187 events, suggesting repeatable event-level edge

$14,709 on Anyone's Legend | Wallet win rate: 77%

Top Holders

  1. 0x221d...fc4b Outcome 66896829, $35,521
  2. 0xb03f...9429 Outcome 66896829, $9,935 (83% win rate)
  3. 0xc2f0...2e3b Outcome 66896829, $9,653
  4. 0xe8d9...753a Outcome 66896829, $8,991
  5. 0x17f1...af18 Outcome 66896829, $8,797 (56% win rate)
  6. 0x4108...9e22 Outcome 66896829, $3,221 (82% win rate)
  7. 0xb8cb...8f46 Outcome 66896829, $2,483 (56% win rate)
  8. 0xed8f...5aa7 Outcome 66896829, $1,754 (87% win rate)
  9. 0xc20b...2fb8 Outcome 66896829, $1,400
  10. 0x3325...2ed3 Outcome 66896829, $1,264

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Bilibili Gaming sweeps Invictus

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LoL: Anyone's Legend vs Top Esports (BO3) - Esports World Cup China Qualifier Phase 2

ResolvedLoL: Anyone's Legend vs Top Esports (BO3) - Esports World Cup China Qualifier Phase 2$56,130 tracked4 signalsGamesSportsEsportsleague of legends

This market refers to the LoL Upper bracket quarterfinal 4 match between Anyone's Legend and Top Esports in the Esports World Cup China Qualifier Phase 2, initially scheduled for March 30 at 6:00AM ET. This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against Top Esports. This market will resolve to "Top Esports" if Top Esports win the match against Anyone's Legend. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Notable Trades

LoL: Anyone's Legend vs Top Esports (BO3) - Esports World Cup China Qualifier Phase 2

44d ago

$24,464 on Anyone's Legend at 89¢

LoL: Anyone's Legend vs Top Esports (BO3) - Esports World Cup China Qualifier Phase 2

44d ago

$9,622 on Anyone's Legend at 68¢

LoL: Anyone's Legend vs Top Esports (BO3) - Esports World Cup China Qualifier Phase 2

44d ago

$7,336 on Anyone's Legend at 68¢

LoL: Anyone's Legend vs Top Esports (BO3) - Esports World Cup China Qualifier Phase 2

45d ago

$14,709 on Anyone's Legend at 68¢

Related Theses