Part of: LoL: Deep Cross Gaming vs GAM Esports (BO5) - LCP Group Stage

LoL: Deep Cross Gaming vs GAM Esports (BO5) - LCP Group Stage

This market refers to the LoL Round 5 match between Deep Cross Gaming and GAM Esports in the LCP Group Stage, initially scheduled for August 13 at 5:00AM ET. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports. This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

2 smart money signals detected, totaling $4,219.

Categories: Games, Sports, Esports, league of legends

Notable Trades

99% winner adds to Deep Cross

A highly profitable serial trader with a 99% win rate is adding to a large Deep Cross Gaming position after a 20-point daily price rise.

  • This bettor has won 68 of 69 resolved positions and is up $461,547 lifetime.
  • They are adding $1,885 to an existing $12,166 Deep Cross Gaming position despite the price already rising 20% in a day.
  • Their historical entries average 53%, well below their 99% win rate, indicating a substantial proven edge.

$1,885 on Deep Cross Gaming | Wallet win rate: 99%

92% winner backs GAM Esports

A highly proven bettor with 92% wins across 731 resolved positions opened a fresh $2,334 position on GAM Esports.

  • This bettor wins 92% of trades across 731 resolved positions and is up $4.16 million.
  • They placed a fresh $2,334 bet on GAM Esports at 56%, below the current 58% price.
  • The wallet has traded 247 markets across 181 events, showing a sustained and unusually strong record.

$2,334 on GAM Esports | Wallet win rate: 92%

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LoL: Deep Cross Gaming vs GAM Esports (BO5) - LCP Group Stage

LoL: Deep Cross Gaming vs GAM Esports (BO5) - LCP Group Stage$4,219 tracked2 signalsGamesSportsEsportsleague of legends
Deep Cross Gaming
0¢
GAM Esports
100¢

This market refers to the LoL Round 5 match between Deep Cross Gaming and GAM Esports in the LCP Group Stage, initially scheduled for August 13 at 5:00AM ET. This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports. This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Notable Trades

LoL: Deep Cross Gaming vs GAM Esports (BO5) - LCP Group Stage

2026-08-13 10:48 UTC

$1,885 on Deep Cross Gaming at 65¢

LoL: Deep Cross Gaming vs GAM Esports (BO5) - LCP Group Stage

2026-08-13 09:27 UTC

$2,334 on GAM Esports at 56¢

56¢→100¢↑44¢

Related Theses